PS3, Reviews, Xbox 360

Bulletstorm Initial Thoughts

3 Comments 31 May 2011

The first-person shooter genre seems to be paradoxically covering two very specific paths in the video game industry: the no-nonsense, wartime theme, or the guilty-pleasure theme with science fiction-y guns, environments, and armor.

Bulletstorm is the latter on every account.

But that’s good because Epic Games is not having an identity crisis with Bulletstorm. No, that was Crisis 2′s problem. The more the creator tells the audience that the work of art is real, the harder it is for the audience to accept that. Because for all the authority the creator has on the work of art’s intent, only the audience members themselves hold authoritative voice. And why not? We’re the ones along for the ride in our own world.

Which is why Bulletstorm works. At the outset of playing any new game for the first time, I have to go in with a clean slate. I may read some (p)reviews or watch some gameplay footage, but I refuse to let someone else’s words or thoughts pervade my experience. That’s too sacred of a ground to let someone trample on.

Just like when the majority of you loved Batman: Arkham Asylum and told me to fuck off (mostly my friends in real life). I’m glad you formed your own opinion – just as I’m glad you took time to read my own.

If Somethin’ Ain’t Dyin’, You Ain’t Tryin’
Your job as Grayson Hunt is to kill everything moves. And quite possibly the most refreshing aspect of Bulletstorm‘s combat mechanism is that it’s the exact opposite of Gears of War‘s duck and cover platform. You’re not encouraged to hide; you’re encouraged to slide. Slide forward, shoot a man in the throat, and then leash another into an electrical pole. And if that last sentence didn’t turn you on to this game, then you’re better off shopping for a new skirt.

New weapon technologies and ammunition are purchased via a point system, and the more creatively you can brutalize an enemy, the more points you get. The more points you score, the better off you are.

I took time listing my three favorite means of acquiring points thus far:

1. Sliding feet away from an enemy, head on, shooting him in the throat forcing him to drop his weapon and clutch his trachea, and then kicking him into a swarm of electric fire flies.

2. Leashing an enemy from about 50 feet away, shooting him in the balls (on accident – but it worked to my advantage), then running behind him and kicking him into a spiked gate.

3. Leashing an enemy into an explosive barrel. Sounds pretty tame compared to the first two, but still as fun.

Environmentally Sound
And by sound I mean loud. Playing Bulletstorm with normal sound levels is like watching someone almost get hit in the balls. The potential is there for great excitement, but in the end, nothing really happened. That’s why we recommend you pump up the volume.

Considering Epic Games isn’t going to produce a game where it’s just point and click, Epic poured the genius into making the environment nearly as passive as possible. It’s like they are telling us, “Go ahead and be creative, but you’re not going to get much help from us.” And that’s why about every three minutes I found myself saying, “What the hell did that to him!?” Then I spend the next three minutes emulating the earlier kill until something comes up and I say, “What the hell did that to him!?”

Why Playing This Game Before 10:00 am Is A Bad Idea
I walked out my door to grab my morning cup of coffee, and my first thought was to slide down the street, around a parked car, and right into the Starbucks. I even imagined having to shift my weight to maneuver around the Toyota. After realizing that wasn’t physically possible, I wondered if I could Leash-slam the Toyota. Oh man, it’s going to be a long day.

Your Comments

3 Comments so far

  1. voporak5 says:

    ha, i forget what game it was but in it you couldn’t slide and I had just finished playing bulletstorm so I had a mentality to slide and kept wondering why I wasn’t sliding but…i figured it out soon enough.

    my thoughts on the game though, the game was fun but I don’t think it deserved the epicness that I thought was in it. It was fun but for some reason, as much blood as there was on the ground among the dead bodies, it really seemed a little repetitive. overall though, it was enjoyable, reaaaaaally got mad at the amount of bullets I wasted trying to shoot those stupid flies

    another thing, its funny because Cliffy B. was pissed that G4 didn’t give the game a 5/5 and he went to one of their press conf. and asked morgan web and adam sessler why that was

  2. Tebo says:

    You’ll read more about this idea in the final review, but I feel like Bulletstorm is actually a great opening to a series. I can picture a sequel coming out next year sometime that incorporates a little more RPG feel to it (like a more minimalistic version of Borderlands) with a larger menu for environmental kills. Also, with more weapons.

    I like it, and I see a lot of raw potential. I think Epic would do more justice expanding the series than pulling the plug.

  3. voporak5 says:

    I agree completely, now that they have the basis, i’m sure a sequel would be great and fix some of those minor issues (or simply add to it if you found no issues) that are in this one. Kinda like assassins creed where alot of people simply hated the first game because it was sooo repetitive, for some reason i liked it but then 2 game out and it was amazing so idk, we’ll see.


Share your view

Post a comment

You must be logged in to post a comment.

© 2012 Glitchoris.com – Sex, Lies, and Video Games, and Glass Boot Ventures, LLC. Powered proudly by Wordpress and two drunk assholes.