Tag archive for "Achievements"

Reviews, Xbox 360

Review: Halo: Reach

1 Comment 08 November 2010

I can not help but think the end fight scene in Halo: Reach is a metaphor of how Bungie feels about the end of the Halo series.  Arguably one of the gaming industries most pivotal, literally game-changing franchises, Bungie just pumped out one hell of a capstone game.

Glitchoris BLUF (Bottom Line Up Front)

Reach is a fitting end to an extraordinary line of games.  Whether campaign or multiplayer, solo or team-based, the action and fun is non-stop.  Buy it; this game is not going away anytime soon.  Nor should it.

Hardcore Ending

In today’s society of sequels and trilogies, lots of games always leave some opening for a next installment.  Here, Bungie pulled out all the stops.  Especially the ending which will have you asking the air in front of you if Bungie really did pull this on you.  Sure, there is death.  And yes, of course you save humanity.  We knew those things were coming.  But Bungie can’t be blamed for that; it’s the nature of the beast.

However, the final fight scene is so ethereally desolate and sporadic that you don’t know how to consciously play the level.  And while I am not on Bungie’s dev team, this had to be their intention for this level.  Such attention to detail is unheard of in our industry.  Not only did they try this maneuver; they fucking pulled it off.  Sorry, I won’t spoil it for you.  Just know that you truly are missing a piece of our industry if you don’t play it.  And I mean play it.  No Youtube video, cubicle conversation, or Glitchoris.com article can recreate this neuron-firing end sequence.

Shoot To Thrill

If you haven’t read the mid-game thoughts yet, you haven’t read how much I loathe how many bullets are needed to take down a shield.  Then, after another couple hours of emptying bullets into alien skulls, I realized how much pure, sadistic fun I get out of shooting an alien in the head.  Maybe Bungie did not want to rob me of that fun.  Sure, they could increase the mob counts by say 100%, or they could increase the capacity to take concentrated metallic projectiles by 100%.  Either way, the goal is the same: have fun shooting alien baddies in the head.

Another added element in Reach is your environment.  Wait for an alien to circle around an enlarged gas tank, then ignite one to ignite the other.  Want to outflank a hunter?  With the larger playable maps, you can do this.  There is more than one direct path to get to many of the games next playable areas; this was something the previous games lacked (severely).

Upgrade Downloading…

It is simply a matter of time before the next map pack releases, the newest armor upgrades are available, and MLG hosts a massive Halo: Reach tournament.  Hours may be spent increasing your rank and/or increasing  your tolerance for seeking out those hard to get and elusive achievements.

While you may not get all the fun weapons to start, and I did spend a solid five minutes one Saturday night over Live bitching about the back-to-back times I picked up a sword only to end the mission in the next three seconds, they are out there waiting for you to pick them up and put someone down.

Just ask a friend who is playing Reach at the moment what rank they are.  They can tell you without even thinking about it.  Ask them what visor they wear; they will tell you with a smirk while telling you which one they are saving up to purchase.  Ask them what voice they attributed to their character for multiplayer.  They’ll know…they’ll know.

Final Thoughts…

With online gaming what it is today, Reach brings out the best in its gamers.  It brings out our enthusiasm to work together as a team and simultaneously bestowing us with enthusiasm for the achievements.  Buy it.  If not for the ending, for everything you will gain in the process.

PS3, Reviews, Xbox 360

Dragon Age: Origins Mid-Game Thoughts

1 Comment 23 September 2010

Role playing games are not meant to be short. If they were, they wouldn’t be any fun because you wouldn’t get much sense of accomplishment after beating one. Without using any actual data, or empirical evidence to back up this coming sentence up, I would bet that the average RPG completion time from this current generation of gaming, and even the last one as well, sits lazily around 25 hours per game. Maybe even as low as 20 hours. Now while this is most definitely a post for another day (and ideally with some actual fucking research, and not Ron Burgundy’s, “It’s science”), I would have to give the credit to the rise of action/FPS RPGs, and development and publishing companies trending towards the more casual gamer. Well gentlemen (c’mon, like any females actually willingly read this site), Dragon Age: Origins is not meant for the casual gamer. Hit the link below for the detailage.

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Features

The Mature Gamer: What The Hell Does That Even Mean?

No Comments 08 June 2010

You wake up and shower.  You start the coffee and browse the day’s headlines on your computer.  You start running through the day’s necessary movements: errands, letting out the dog, checking to see if you drunk texted anybody last night.  You are now ready to go to work.  Except instead of hopping in the car or waiting for the train, you log on to World of Warcraft and accept the invite into the raid.

What is a mature gamer?  The phrase is tossed around between rating committees and the adult crowd.  Is it just someone older who plays video games, or does it stem deeper than that?

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