Tag archive for "BLUF"

PS3, Reviews, Xbox 360

Review: Dragon Age 2

4 Comments 29 March 2011

Can’t we get past all this mage against templar business?  No?  Ok, well then let’s just blow the whole place to hell.

Glitchoris BLUF (Bottom Line Up Front)

Like every great band that evolves with age, we have DA2 that has morphed into a tighter DNA strain.  Except, some of the content squeezed out by the sequel is what left us in awe in Origins.  However, Bioware’s DA2 is clearly the best story so far this year, especially in the Fantasy-RPG genre.  Buy it, play it, and exploit it in later comparisons.  Think of the Dragon Age series as Martin Scorsese films: it might take a while to win Game of the Year, but each installment is going to be a blockbuster in its own right. Continue Reading

PS3, Reviews, Uncategorized, Xbox 360

Review: Dead Space 2

3 Comments 14 March 2011

Dead Space 2 plays like the film Shutter Island - except Isaac Clarke isn’t tripping nearly the balls that Leonardo DiCaprio does.

Glitchoris BLUF (Bottom Line Up Front)

The game has its moments.  The first thirty minutes inundate the player with perplexing shadowscapes,  creepy-assed sounds, and freaky necromorphs.  Then the last ten hours basically do the same thing.  I recommend, in order to get the full effect, that you play in short bursts so that your short-term memory doesn’t help you in the pathways.  Because if you sit and play for anything longer than about 20 minutes, the predictability overpowers the scare factor. Continue Reading

PS3, Reviews, Wii, Xbox 360

Review: NBA Jam

1 Comment 06 December 2010

A short review for a small-impact game.

Glitchoris BLUF (Bottom Line Up Front)

Could have been a fun game.  Should have been a fun game.  But…it’s just not a fun game.  NBA Jam just does not evolve from its predecessors.  Its like if The Legend of Zelda 2 came out for the NES, and instead of side scrolling, it was a third quest for the first game.  Don’t spend time on it, and for the love of everything that is right and holy about video games, don’t buy it.

The Glamor And Glitz

Like a mildly attractive girl on her best day, NBA Jam falls short when compared to the games on the market right now.  Sure, it’s fun for about the first five minutes, then you wonder when it gets fun.  Well…it really doesn’t.  Swatting a ball to half court and shoving a player in the air fifteen feet is fun for awhile, but the fun does not last very long.

Just watch the trailer.  The trailer will bring back fond memories of ’96.

…And there you have it.  Really, that’s the entire game.

PS3, Reviews, Xbox 360

Review: Fallout: New Vegas

1 Comment 29 November 2010

New Vegas is like the hottest woman in a room full of relatively unattractive women.  Somehow, we are pulled into her center of gravity, but the moment we leave the room, we forget she ever existed.  Like this relatively attractive woman, New Vegas displays a couple kick ass moments in gaming, but overall, we just can’t believe we stared at her for an hour played the game for over fifteen hours.

Glitchoris BLUF (Bottom Line Up Front)

Play Fallout: New Vegas.  However, I can not in good faith recommend purchasing the game because it glitches too frequently.  Find a friend or lesser enemy who will loan it to you for a twelve pack.

A Story With No Real Main Character

You may have just read this header and asked yourself, “Is that even fucking possible?”  Yes it is.  The main character is us, of course.  But as a main character, we are fairly weak.  We do not develop a coherent set of morals or values.  This is because when trying to be nice, you just get the urge to shoot someone in the face to save about twenty minutes of quest time.  When we become a perpetual dick to everybody, we eventually played nice because we got better things that way.  It seems Obsidian just wanted to point out to us how shallow we truly are.  If that is the case, touche Obsidian…touche.

We just are not a convincing alpha male.  We can’t just go around shooting up casinos to get what we want; we will get our heads blown off.  We can not be nice to everyone, because that has not worked since about kindergarten.  Plus, it does not help that our character lacks an actual fucking voice.  C’mon now Fallout.  You know better than to not give your main character an in-game voice.

When Thinking A Part Will Be Easy Or Hard, Chances Are It Will Be Exactly The Opposite

Scenario #1: Gain good standing with the Boomers. Here is a part that I thought should be relatively easy, and it ended up giving me an aneurysm.  The Boomers are a gang that are good-natured but wholly skeptical of outsiders.  Numerous side missions later, for some reason, I still do not have good standing with them.  So I just found their leaders and turned their heads into canoes before I left Dodge.  Why didn’t I just kill them forty minutes earlier?  This was not the first time I asked myself this regarding side quests.

Scenario #2: Eliminate the Brotherhood of Steel by blowing up their bunker. Yeah, because walking into a bunker filled with heavily armored paladins while all I am rocking is a leather suit and fucking sunglasses should be difficult…right?  No.  You see, I feign interest in their cause, pickpocket all the key cards from their leaders (how they do not pick up on this is beyond me), pickpocket a bunker key, and initiate a crash override to self-destruct the entire bunker.  Then I stealthed out and headed home.

Think Outside The Post-Apocalyptic Box

Thinking will get you places in this game, and for that I applaud Obsidian.  If you just take some time away from furthering the storyline and explore your surroundings, odds are you will gain much greater insight into how to best accomplish this game.  It is an open world game after all.

You may learn how to create better items like healing powders and foodstuffs.  Killing and skinning vermin and animals is a quick way to gain experience points at the lower levels and subsequently give you the upper hand in the later fights.

Plus the sound of the wind and the radio are stellar features.  I have yet to run across a game where the rustling of the wind made me look out my windows to see if the outside tree branches were moving.  Surreal and entirely effective.

PS3, Reviews, Xbox 360

Review: Medal of Honor

No Comments 20 November 2010

Had its release not directly competed with Call of Duty: Black Ops and Halo: Reach, Medal of Honor would have thrown one hell of a release party.  Alas, we cannot rewrite time, or release dates, so we here at Glitchoris reluctantly place Medal of Honor behind both of those.  But don’t think of a distant third; think more of nipping-at-the-combat-boot-heels third place.

Glitchoris BLUF (Bottom Line Up Front)

Rent this game, but hesitate on pulling the trigger on the purchase if you have not already done so.  Because of the recent releases of Black Ops and Reach, the multiplayer landscape is limited.  The campaign mode is top-notch, and I think a sliver above Halo: Reach sans end mission.  Your fellow Marines’ dialogue, impressing the forefront rather than fading into the background, adds further depth to an already deep campaign. Continue Reading

PS3, Reviews, Sex, Xbox 360

Second Opinion: Dragon Age: Origins Review

4 Comments 14 November 2010

If you want the most bang for your buck while not playing multiplayer, Dragon Age: Origins can offer you this.  About 10 hours in, I understood the thrust of the game: unite the races against the upcoming Blight: the undead assholes trying to annihilate the world.  About 20 hours in, I understood there was a lot left to play.  30 hours in, I broke apartment to get some fresh air.  At 37 hours and 32 minutes, I finally killed the damn mother dragon.

Continue Reading

Reviews, Xbox 360

Review: Halo: Reach

1 Comment 08 November 2010

I can not help but think the end fight scene in Halo: Reach is a metaphor of how Bungie feels about the end of the Halo series.  Arguably one of the gaming industries most pivotal, literally game-changing franchises, Bungie just pumped out one hell of a capstone game.

Glitchoris BLUF (Bottom Line Up Front)

Reach is a fitting end to an extraordinary line of games.  Whether campaign or multiplayer, solo or team-based, the action and fun is non-stop.  Buy it; this game is not going away anytime soon.  Nor should it.

Hardcore Ending

In today’s society of sequels and trilogies, lots of games always leave some opening for a next installment.  Here, Bungie pulled out all the stops.  Especially the ending which will have you asking the air in front of you if Bungie really did pull this on you.  Sure, there is death.  And yes, of course you save humanity.  We knew those things were coming.  But Bungie can’t be blamed for that; it’s the nature of the beast.

However, the final fight scene is so ethereally desolate and sporadic that you don’t know how to consciously play the level.  And while I am not on Bungie’s dev team, this had to be their intention for this level.  Such attention to detail is unheard of in our industry.  Not only did they try this maneuver; they fucking pulled it off.  Sorry, I won’t spoil it for you.  Just know that you truly are missing a piece of our industry if you don’t play it.  And I mean play it.  No Youtube video, cubicle conversation, or Glitchoris.com article can recreate this neuron-firing end sequence.

Shoot To Thrill

If you haven’t read the mid-game thoughts yet, you haven’t read how much I loathe how many bullets are needed to take down a shield.  Then, after another couple hours of emptying bullets into alien skulls, I realized how much pure, sadistic fun I get out of shooting an alien in the head.  Maybe Bungie did not want to rob me of that fun.  Sure, they could increase the mob counts by say 100%, or they could increase the capacity to take concentrated metallic projectiles by 100%.  Either way, the goal is the same: have fun shooting alien baddies in the head.

Another added element in Reach is your environment.  Wait for an alien to circle around an enlarged gas tank, then ignite one to ignite the other.  Want to outflank a hunter?  With the larger playable maps, you can do this.  There is more than one direct path to get to many of the games next playable areas; this was something the previous games lacked (severely).

Upgrade Downloading…

It is simply a matter of time before the next map pack releases, the newest armor upgrades are available, and MLG hosts a massive Halo: Reach tournament.  Hours may be spent increasing your rank and/or increasing  your tolerance for seeking out those hard to get and elusive achievements.

While you may not get all the fun weapons to start, and I did spend a solid five minutes one Saturday night over Live bitching about the back-to-back times I picked up a sword only to end the mission in the next three seconds, they are out there waiting for you to pick them up and put someone down.

Just ask a friend who is playing Reach at the moment what rank they are.  They can tell you without even thinking about it.  Ask them what visor they wear; they will tell you with a smirk while telling you which one they are saving up to purchase.  Ask them what voice they attributed to their character for multiplayer.  They’ll know…they’ll know.

Final Thoughts…

With online gaming what it is today, Reach brings out the best in its gamers.  It brings out our enthusiasm to work together as a team and simultaneously bestowing us with enthusiasm for the achievements.  Buy it.  If not for the ending, for everything you will gain in the process.

PS3, Reviews

Second Opinion: God of War 3 Review

3 Comments 31 October 2010

God of War 3 taught me something that no other game has taught me: I can still love a game and hate the main character.  Raffman was right when he said that the storyline is nothing new, but Kratos is less dimensional than a fucking piece of paper laying on the floor.  But then again, I didn’t drop the dough to listen to Kratos talk.  I played it to kill anything that moved.

Glitchoris BLUF

If God of War 3 is not the industry standard today, it will be tomorrow.  Less puzzles, cranks, and levers, and more fun weapons and larger bosses highlight this third installment.  You may not take the day off work to press through it, but you can schedule a solid hour or two a night after your daily cubicle time to release the stress.

Kratos, meet Jules

Remember when Pulp Fiction released?  Everybody was reciting Ezekiel 25:17, and even Saturday Night Live acted a skit where Jules coached a teenage hockey team in all of his homicidal fury.  Kratos always had this style, but he never had the panache of Sam Jackson.  Well, he has it now.  When Kratos face-stomps Poseidon, all I can hear is Sam Jackson stating, “Well allow me to retort.”

It took until the third installment to pull it off, but the devs found the way to match Kratos’ vengeance with superior camera angles.  They do this so well that when the angle changes from third-person to Poseidon’s first-person point of view, I actually thought the game transferred me into Poseidon’s character because I lost the fight.  Then I snapped to reality and crafted a quiet smile.

Boss Fights That Make Sense

For someone who has played endgame for each World of Warcraft installment, you get really used to having to research boss fights.  Raid leaders might go so far as to require that you watch the video of it before you try it out yourself.  Now, that may be all well and good for an MMO, but for a console game, that’s a little out there.  And by a little out there I mean it’s pretentious.  And by pretentious I mean the devs are being pricks.

I should be able to figure out a boss fight in about the first three seconds.  Whether that is through visual or audio cues, I’m a fucking twenty-eight year old with an undergraduate degree from a tough university, almost thirty hours of post-grad work, and I run two businesses outside of my full time job.  I get systems.  I get problem solving.  And I love God of War 3‘s boss fights.  They make sense!  After pummeling Hercules, I take his bear-faced boxing gloves from him.  They are so hard they can punch through onyx.  So an hour later, a giant scorpion descends upon me with onyx legs.  I equip the gloves and punch him like Mike Tyson in his pre-fucked up era. Boss fight over.  No running to the internet to read about how someone else figured it out.

It’s As Long As It Should Be

That’s what she said?  You will be done with this game in a mere two weeks if you play sparingly.  And that is just the first play through.  Of course Santa Monica plugs a second playthrough with bonuses found the first time around.  You familiarize yourself with the map fairly early, and many spots will be revisited upon later times, so you are constantly being drawn in to a second and third playthrough.

An example of a game that stretches this limit is Castlevania: Lords of Shadow.  It’s fairly puzzle-heavy, and at times that can distract from the fluidity of the game.  Not with God of War 3 though.  Most of the time, when you get in a rhythm, you just keep plugging away and reap all the red orbs your body can muster.

God of War 4?

All the gods are dead, so I don’t know what the storyline would be.  But I’m sure Kratos will find someone to headhunt. Rumors say 2012…



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