You may not want to marry one of them, but you will take her home and ravage her in bed. This type of carnal pleasure is not random – it’s Kojima Productions. Continue Reading
Tag archive for "Castlevania: Lords of Shadow"
You may not want to marry one of them, but you will take her home and ravage her in bed. This type of carnal pleasure is not random – it’s Kojima Productions. Continue Reading
Fable 3 is playing like the twenty-two year old hottie at the town bar. She’s hot alright, but the moment you start analyzing the situation, you keep saying to yourself, “She’s just a kid…”
For the three of you out there that have somehow stumbled upon the Glitchoris, let me just state that this is the final post regarding Castlevania: Lords of Shadow. Once you finish reading this second opinion review, we will have proverbially driven the last tetanus-infested nail into the pun-intended coffin, and laid this fucking game to rest. By no means am I saying it sucks; in a few seconds you’ll see it’s just the opposite. I just am sure you all are sick of seeing more posts on Lords of Shadow, and you know what, I’m kind of getting sick of writing them. So without further adoo, on to the BLUF.
God of War 3 taught me something that no other game has taught me: I can still love a game and hate the main character. Raffman was right when he said that the storyline is nothing new, but Kratos is less dimensional than a fucking piece of paper laying on the floor. But then again, I didn’t drop the dough to listen to Kratos talk. I played it to kill anything that moved.
Glitchoris BLUF
If God of War 3 is not the industry standard today, it will be tomorrow. Less puzzles, cranks, and levers, and more fun weapons and larger bosses highlight this third installment. You may not take the day off work to press through it, but you can schedule a solid hour or two a night after your daily cubicle time to release the stress.
Kratos, meet Jules
Remember when Pulp Fiction released? Everybody was reciting Ezekiel 25:17, and even Saturday Night Live acted a skit where Jules coached a teenage hockey team in all of his homicidal fury. Kratos always had this style, but he never had the panache of Sam Jackson. Well, he has it now. When Kratos face-stomps Poseidon, all I can hear is Sam Jackson stating, “Well allow me to retort.”
It took until the third installment to pull it off, but the devs found the way to match Kratos’ vengeance with superior camera angles. They do this so well that when the angle changes from third-person to Poseidon’s first-person point of view, I actually thought the game transferred me into Poseidon’s character because I lost the fight. Then I snapped to reality and crafted a quiet smile.
Boss Fights That Make Sense
For someone who has played endgame for each World of Warcraft installment, you get really used to having to research boss fights. Raid leaders might go so far as to require that you watch the video of it before you try it out yourself. Now, that may be all well and good for an MMO, but for a console game, that’s a little out there. And by a little out there I mean it’s pretentious. And by pretentious I mean the devs are being pricks.
I should be able to figure out a boss fight in about the first three seconds. Whether that is through visual or audio cues, I’m a fucking twenty-eight year old with an undergraduate degree from a tough university, almost thirty hours of post-grad work, and I run two businesses outside of my full time job. I get systems. I get problem solving. And I love God of War 3‘s boss fights. They make sense! After pummeling Hercules, I take his bear-faced boxing gloves from him. They are so hard they can punch through onyx. So an hour later, a giant scorpion descends upon me with onyx legs. I equip the gloves and punch him like Mike Tyson in his pre-fucked up era. Boss fight over. No running to the internet to read about how someone else figured it out.
It’s As Long As It Should Be
That’s what she said? You will be done with this game in a mere two weeks if you play sparingly. And that is just the first play through. Of course Santa Monica plugs a second playthrough with bonuses found the first time around. You familiarize yourself with the map fairly early, and many spots will be revisited upon later times, so you are constantly being drawn in to a second and third playthrough.
An example of a game that stretches this limit is Castlevania: Lords of Shadow. It’s fairly puzzle-heavy, and at times that can distract from the fluidity of the game. Not with God of War 3 though. Most of the time, when you get in a rhythm, you just keep plugging away and reap all the red orbs your body can muster.
God of War 4?
All the gods are dead, so I don’t know what the storyline would be. But I’m sure Kratos will find someone to headhunt. Rumors say 2012…
Gabriel Belmont is one tough dude. Sure, he’s sticking to his Christendom, but the way he swings a cross-chain makes Indiana Jones look like a stunt double.
Glitchoris BLUF (Bottom Line Up Front)
If you play video games to stimulate the squishy puzzle-solving neurons in your brain, then Castlevania is right up your alley. Add visually stunning graphics and an interactive grapple aspect to fighting, and you have yourself another solid installment to the series.
Paging Doctor Kojima
Get used to playing within cutscene-quality graphics because Kojima and the dev team know no other way to construct this graphical force majeur. Too many times in our past, we wait in anticipation for the next installment of a hit series only to be disappointed with the lack of evolution. This is not a problem with Lords of Shadow. Whether you are scaling a seemingly impossibly high mountain, decimating a titan, or running upon the chains leading up to the castle (this is Castlevania), watching Gabriel turn into the size of a peanut while maintaining the daunting visuals of the behemoth-sized constructs is truly amazing.
Aforementioned, the puzzles wreak havoc upon your ADD. Want to tune out? Sorry. Want to put on autopilot and run-and-gun? Sorry. While the puzzles all have logical answers, they will become more of a challenge than even the final boss himself. Now, you may cheat and find the answer, even in-game, but if you play this for the challenge, then you will get your money’s worth. Kojima plus Castlevania equals cerebral gaming.
Judge The Game By Its Cover
Gabriel is a man hell-bent upon bringing his murdered wife back from the dead. He ain’t here to pluck daisies. The game invents itself with its color hues of dark blues, dark reds, and that one very dark shade of black. It won’t take many chapters into the game (twelve total) before the player realizes that the dark nature of Gabriel’s actions are beginning to consume his very own soul. And this makes for an excellent story line. Gabriel is an archetypal dark hero character. He is a man of good intentions who ends up fighting for a cause not of his own. So, he will play like Kratos from God of War one minute and Link the next (he fights with fairies, c’mon now), but he always ends up as Gabriel Belmont.
Castlevania does not deviate from it’s predecessors. It is merely injected with current-day technology and fantastic voice acting. We still get to visit the clocktower levels and beat ghouls up with a fucking chain whip. And holy water actually does something in this game. Although I just don’t understand how Gabriel can make it all the way without one scratch on his face. Seriously, he has a perfect complexion. I didn’t know they had ProActive back in 1047.
Final Thoughts
Lords of Shadow reminds us of how potent the original series has remained over time. It’s challenging; no doubt about it. The puzzles and continuous search for the right camera angle will either prove cumbersome or delightful, depending on your point of view. Regardless, Castlevania is an excellent addition to any collection of games.
Oh, and the final cutscene? I bet even those of you who choose not to play this game will Youtube it.
Castlevania: Lords of Shadow is a really good game. As I play through it, the game shows its weaknesses, and while these trip-ups can cause frustration, they do not detract from the game’s ingenuity.
More Playtime
Combo chain attacks, when beefed up with shadow magic, simply devastate multiple enemies at once. The developers wanted us to be able to lay waste to entire flocks of mobs in a short time span. One key skill is finding a happy medium between using magic and stocking up on it; you can basically maintain a relatively low downtime away from magic use here.
Boss fights are as entertaining and thrilling as they come. You won’t be able to button mash through them. However, once you become acquainted with your combo repertoire, even the biggest of baddies can drop fairly quickly. Not to mention the integrated battle system where you may end fights by ramming large spikes through foreheads. Yeah buddy!
Less Playtime
Camera angles *sigh*. Sometimes you think you can go somewhere you can’t. And by sometimes I mean lots of times. And by lots of times I mean about every new screen has parts that seem functional, but they truly are not. I got used to this pretty quickly, but it’s annoying to finish a stage and only have 37% completion when you spent five minutes hopping all over the fucking place looking for a hidden alleyway or ledge to climb.
Power-ups. Easy to miss, hard to find. You will run across a good amount of them as you play, but unless you spend a good amount of time backtracking (not exploring, but backtracking) you are going to sacrifice upgrades for progress.
I’m in good shape heading into the second half of the game. Controls are down and I finally got the Holy Water. I wonder if they’ll make us kill a bishop this time around…
Leave it to Hideo Kojima to take a defunct series, albeit one that lives in the hearts and minds of many of us late twenty-somethings, and bring it back to life. Castlevania: Lords of Shadow reminds us of why we loved video games in the first place. We can stare at a screen and think (or shout out loud) to ourselves, “Holy shit, did you just see that?!”
If you have had the opportunity to read Raffman’s initial thoughts about this game, you have probably taken notice that Castlevania: Lords of Shadow plays and feels like the God of War series. It does. Why? Because nobody models the shitty games if they want to create a new classic. Although there is something daunting and haunting about conveying that Kojima and the dev team decided to stick a new frame over an old chassis. It’s comparable to your old Economics teacher that taught you the true genius was not creating the first wheel, but creating the other 3.
The first thing you’ll notice is how fast the game moves. And you better be able to block, because you can’t Dynasty Warriors yourself through every battle. Lu Bu can kill more Japs than a 1940′s Marine platoon, but this is not your job. You need to strategically time your blocks and barrel-role the likes of which Star Fox would be jealous. Sorry, no kermit to tell you to “Do a barrel role!”
A major element from the originals that the developers stayed true to form with is the linear fashion of Gabriel’s progress. I’m not talking side-scrolling here. With the inclusion of a few forks in the road and the ability to backtrack to earlier levels at later points in the story, you know where to go to move forward, but you also can look forward to backtracking to familiar territory to reach previously unreachable areas. For those very few Soulblazer fans for the SNES, you know what I’m talking about. Who didn’t love teleporting back to Dr. Leo’s paintings and massacring those metallic floor-squids? Not this guy.
I’m looking forward for some more play time over the weekend. It seems Raffman has taken all the good games to review, but it’s high time I jump back on the beaten path. With a fucking chain whip.
Castlevania: Lords of Shadows has only been released to the public for about 30 hours, yet the God of War comparisons, and “this isn’t Castlevania” quotes have been swarming the gaming corner of the Interweb faster than a fat kid can open a Twinkie wrapper (okay, maybe not the fairest of analogies, considering Twinkie wrappers are not the easiest to open). Well folks, guess who’s got two thumbs and has already played well over four hours of it? This guy! So grab a bottle of your favorite holy water and click the link below if you dare, however, if you’re allergic to any and all things Patrick Stewart, I would suggest you steer clear.
What were you doing in 1987? Were you watching Red Dawn on VHS? Or were you cuffing your jeans and bedazzling your White Snake jean jacket? Probably neither, considering the majority of you probably hadn’t even reached sperm phase yet. I know you most definitely were not on Glitchoris, because I was only five years old, and I had much better things to do at that age than blog: like hit on girls, beat Super Mario Bros for the umpteenth fucking time, and play a new game from Konami called, “Castlevania”. Alright, so I wasn’t quite playing Nintendo at that age, but two years later I was, and loving it. I actually remember watching my friend play as Simon Belmont for the first time, and the music in that game still creeps me out today. It’s hard to believe it’s been twenty three years since Konami’s original hit store shelves, but you know what’s even tougher – that it’s newest effort at the series, Lords of Shadow, looks like it will finally be that Castlevania game that we’ve all been dreaming about. Check out the trailer right here, then the link below for Glitchoris’ full preview.
Belmont is back, this time doing his best Kratos impression in what is shaping up to be the biggest, and arguably best Castlevania title since the Cold War era. Konami even snagged two impressive actors for voiceovering: Jason Isaacs as Dracula – you’ll remember him as the English colonel who foolishly killed Mel Gibson’s son in The Patriot, and Patrick Stewart as Zobek – I never liked Star Trek, but X-Men was pretty cool. Mmm, Halle Barry. What were we talking about again? Oh yeah, Halle Berry is hot – I mean, Castlevania: Lords of Shadow. Stay tuned to Glitchoris for a full preview of this sure to be epic piece of gamery, as well as a fully transparent review no later than 8 October.
© 2012 Glitchoris.com – Sex, Lies, and Video Games, and Glass Boot Ventures, LLC. Powered proudly by Wordpress and two drunk assholes.