Tag archive for "God of War 3"

PS3, Reviews, Xbox 360

Review: Killzone 3

1 Comment 09 April 2011

Killzone 3 is like the attractive woman you hook up with that’s twenty pounds heavier than your norm.  You’ll feel a little guilty for liking the experience, but you don’t hate it enough to not do it again.  And again.

Glitchoris BLUF (Bottom Line Up Front)

Play it.  Really.  It’s a fun and quick game.  Just don’t drop a good amount of cash on it.  For about a four-hour play through time, more than about $30 is too much. Continue Reading

Features, PS3, Xbox 360

Kojima Productions Creates Sexy Games

2 Comments 07 February 2011

You may not want to marry one of them, but you will take her home and ravage her in bed.  This type of carnal pleasure is not random – it’s Kojima Productions. Continue Reading

PS3, Reviews

Second Opinion: God of War 3 Review

3 Comments 31 October 2010

God of War 3 taught me something that no other game has taught me: I can still love a game and hate the main character.  Raffman was right when he said that the storyline is nothing new, but Kratos is less dimensional than a fucking piece of paper laying on the floor.  But then again, I didn’t drop the dough to listen to Kratos talk.  I played it to kill anything that moved.

Glitchoris BLUF

If God of War 3 is not the industry standard today, it will be tomorrow.  Less puzzles, cranks, and levers, and more fun weapons and larger bosses highlight this third installment.  You may not take the day off work to press through it, but you can schedule a solid hour or two a night after your daily cubicle time to release the stress.

Kratos, meet Jules

Remember when Pulp Fiction released?  Everybody was reciting Ezekiel 25:17, and even Saturday Night Live acted a skit where Jules coached a teenage hockey team in all of his homicidal fury.  Kratos always had this style, but he never had the panache of Sam Jackson.  Well, he has it now.  When Kratos face-stomps Poseidon, all I can hear is Sam Jackson stating, “Well allow me to retort.”

It took until the third installment to pull it off, but the devs found the way to match Kratos’ vengeance with superior camera angles.  They do this so well that when the angle changes from third-person to Poseidon’s first-person point of view, I actually thought the game transferred me into Poseidon’s character because I lost the fight.  Then I snapped to reality and crafted a quiet smile.

Boss Fights That Make Sense

For someone who has played endgame for each World of Warcraft installment, you get really used to having to research boss fights.  Raid leaders might go so far as to require that you watch the video of it before you try it out yourself.  Now, that may be all well and good for an MMO, but for a console game, that’s a little out there.  And by a little out there I mean it’s pretentious.  And by pretentious I mean the devs are being pricks.

I should be able to figure out a boss fight in about the first three seconds.  Whether that is through visual or audio cues, I’m a fucking twenty-eight year old with an undergraduate degree from a tough university, almost thirty hours of post-grad work, and I run two businesses outside of my full time job.  I get systems.  I get problem solving.  And I love God of War 3‘s boss fights.  They make sense!  After pummeling Hercules, I take his bear-faced boxing gloves from him.  They are so hard they can punch through onyx.  So an hour later, a giant scorpion descends upon me with onyx legs.  I equip the gloves and punch him like Mike Tyson in his pre-fucked up era. Boss fight over.  No running to the internet to read about how someone else figured it out.

It’s As Long As It Should Be

That’s what she said?  You will be done with this game in a mere two weeks if you play sparingly.  And that is just the first play through.  Of course Santa Monica plugs a second playthrough with bonuses found the first time around.  You familiarize yourself with the map fairly early, and many spots will be revisited upon later times, so you are constantly being drawn in to a second and third playthrough.

An example of a game that stretches this limit is Castlevania: Lords of Shadow.  It’s fairly puzzle-heavy, and at times that can distract from the fluidity of the game.  Not with God of War 3 though.  Most of the time, when you get in a rhythm, you just keep plugging away and reap all the red orbs your body can muster.

God of War 4?

All the gods are dead, so I don’t know what the storyline would be.  But I’m sure Kratos will find someone to headhunt. Rumors say 2012…


Features, PS3, Video

Epicly Antiheroic Kratos: A Romance

4 Comments 30 October 2010

As a high school English teacher who teaches Mythology, when the students ask if Kratos is an epic hero or an antihero, my retort is not what they want to hear: What do you think?  Most of the time they say he is an antihero, someone who we like for no other reason than he is particularly badass at what he does.  Normally, that thing involves wholesale killings and unquenchable revenge.

I can’t argue that point.  Kratos sure does love himself some decapitation.  But it just does not fit for some reason.  Sure, we love to watch him wail away at Hercules’ facial structure.  What is incongruous is that if Kratos is an antihero, than the entire God of War series would better pair along with Homer’s Iliad rather than Homer’s Odyssey.

However, God of War resembles The Odyssey (or even Virgil’s Aeneid) inherently more than it does The Iliad.  The Iliad is about the wrath of Achilles and how Achilles’ inhumanity ravaged the entire Trojan War.  Achilles is featured, but his bloodletting does not even factor in essentially until about the 18th book.  Diomedes essentially sends more shades to Hades than Achilles does.  God of War concerns itself with Kratos’ journey from pissed off white guy to a really, really pissed off really, really white guy.  More the man than the emotion.

Homer’s Odyssey, more of a romance than an epic, features Odysseus’ trials trying to get back home.  I mean, he blinds a fucking giant, but he does not strip an immortal god’s life away.  And he only blinds Polyphemus the giant to get the hell out of there in one piece.

So, Kratos aligns with Achilles savagery more so than Odysseus’ cunning.  But his story is told more like a romance than an Homeric epic.  Thus, Kratos would better be described as an epic hero rather than an antihero. He’s definitely not a fucking tragic hero.  He’s not a virtuous man whose best intentions happened to bring him down to a mortal status.  Two reasons: one, he is not a virtuous man, and two, he’s killing gods, so I’d say he’s not really a failing mortal…at all.

If Kratos is an epic hero, than he would have undergone a change in character.  He definitely felt the heartbreak of murdering his wife and child, but this does not lead him to relenting his aggression.  He actually uses it to fuel the fire to melt more faces.  Also, Kratos only fights for himself.  An epic hero fights for a cause, a people, or a land.  Kratos just really hates everybody.  And he tries to kill everybody.

If Kratos is an antihero, then he would possess more of the traits that his genre typically villifies.  For the God of War series, Kratos would have been a weaker, less-efficient killing machine.  Picture him with 30 pounds less muscle, twenty pounds more fat, and the Chains of Chaos would really have been badminton rackets.  More Butch than Jules.

A college professor once said, “Sometimes men chose to be heroes because they could not choose to be a god.”  Well, Kratos flicks this theory off his shoulder like Ray Lewis flicks turf off of his shoulder pads.  Is he an epic hero?  Or is he an antihero?

Either way you decide to answer that question, we all must agree on one thing: Kratos is one bad motherfucker.  For me, I don’t really think he’s a hero at all.  He murdered the sun god.  He was so mad he actually killed the guy that gave sunlight.  If that symbolism doesn’t smack you across the head, then maybe Kratos himself will.

PS3, Reviews, Xbox 360

Review: Castlevania: Lords of Shadow

3 Comments 16 October 2010

Gabriel Belmont is one tough dude.  Sure, he’s sticking to his Christendom, but the way he swings a cross-chain makes Indiana Jones look like a stunt double.

Glitchoris BLUF (Bottom Line Up Front)

If you play video games to stimulate the squishy puzzle-solving neurons in your brain, then Castlevania is right up your alley.  Add visually stunning graphics and an interactive grapple aspect to fighting, and you have yourself another solid installment to the series.

Paging Doctor Kojima

Get used to playing within cutscene-quality graphics because Kojima and the dev team know no other way to construct this graphical force majeur.  Too many times in our past, we wait in anticipation for the next installment of a hit series only to be disappointed with the lack of evolution.  This is not a problem with Lords of Shadow.  Whether you are scaling a seemingly  impossibly high mountain, decimating a titan, or running upon the chains leading up to the castle (this is Castlevania), watching Gabriel turn into the size of a peanut while maintaining the daunting visuals of the behemoth-sized constructs is truly amazing.

Aforementioned, the puzzles wreak havoc upon your ADD.  Want to tune out?  Sorry.  Want to put on autopilot and run-and-gun?  Sorry.  While the puzzles all have logical answers, they will become more of a challenge than even the final boss himself.  Now, you may cheat and find the answer, even in-game, but if you play this for the challenge, then you will get your money’s worth.  Kojima plus Castlevania equals cerebral gaming.

Judge The Game By Its Cover

Gabriel is a man hell-bent upon bringing his murdered wife back from the dead.  He ain’t here to pluck daisies.  The game invents itself with its color hues of dark blues, dark reds, and that one very dark shade of black.  It won’t take many chapters into the game (twelve total) before the player realizes that the dark nature of Gabriel’s actions are beginning to consume his very own soul.  And this makes for an excellent story line.  Gabriel is an archetypal dark hero character.  He is a man of good intentions who ends up fighting for a cause not of his own.  So, he will play like Kratos from God of War one minute and Link the next (he fights with fairies, c’mon now), but he always ends up as Gabriel Belmont.

Castlevania does not deviate from it’s predecessors.  It is merely injected with current-day technology and fantastic voice acting.  We still get to visit the clocktower levels and beat ghouls up with a fucking chain whip.  And holy water actually does something in this game.  Although I just don’t understand how Gabriel can make it all the way without one scratch on his face.  Seriously, he has a perfect complexion.  I didn’t know they had ProActive back in 1047.

Final Thoughts

Lords of Shadow reminds us of how potent the original series has remained over time.  It’s challenging; no doubt about it.  The puzzles and continuous search for the right camera angle will either prove cumbersome or delightful, depending on your point of view.  Regardless, Castlevania is an excellent addition to any collection of games.

Oh, and the final cutscene?  I bet even those of you who choose not to play this game will Youtube it.

PS3, Reviews, Xbox 360

Chains, Knives, and Body Slams: Castlevania: Lords of Shadow Inthoughts

2 Comments 08 October 2010

Leave it to Hideo Kojima to take a defunct series, albeit one that lives in the hearts and minds of many of us late twenty-somethings, and bring it back to life.  Castlevania: Lords of Shadow reminds us of why we loved video games in the first place.  We can stare at a screen and think (or shout out loud) to ourselves, “Holy shit, did you just see that?!”

If you have had the opportunity to read Raffman’s initial thoughts about this game, you have probably taken notice that Castlevania: Lords of Shadow plays and feels like the God of War series.  It does.  Why?  Because nobody models the shitty games if they want to create a new classic.  Although there is something daunting and haunting about conveying that Kojima and the dev team decided to stick a new frame over an old chassis.  It’s comparable to your old Economics teacher that taught you the true genius was not creating the first wheel, but creating the other 3.

The first thing you’ll notice is how fast the game moves.  And you better be able to block, because you can’t Dynasty Warriors yourself through every battle.  Lu Bu can kill more Japs than a 1940′s Marine platoon, but this is not your job.  You need to strategically time your blocks and barrel-role the likes of which Star Fox would be jealous.  Sorry, no kermit to tell you to “Do a barrel role!”

A major element from the originals that the developers stayed true to form with is the linear fashion of Gabriel’s progress.  I’m not talking side-scrolling here.  With the inclusion of a few forks in the road and the ability to backtrack to earlier levels at later points in the story, you know where to go to move forward, but you also can look forward to backtracking to familiar territory to reach previously unreachable areas.  For those very few Soulblazer fans for the SNES, you know what I’m talking about.  Who didn’t love teleporting back to Dr. Leo’s paintings and massacring those metallic floor-squids?  Not this guy.

I’m looking forward for some more play time over the weekend.  It seems Raffman has taken all the good games to review, but it’s high time I jump back on the beaten path.  With a fucking chain whip.

PS3, Reviews, Xbox 360

Castlevania: Lords of Shadow Initial Thoughts

No Comments 07 October 2010

Castlevania: Lords of Shadows has only been released to the public for about 30 hours, yet the God of War comparisons, and “this isn’t Castlevania” quotes have been swarming the gaming corner of the Interweb faster than a fat kid can open a Twinkie wrapper (okay, maybe not the fairest of analogies, considering Twinkie wrappers are not the easiest to open).  Well folks, guess who’s got two thumbs and has already played well over four hours of it?  This guy!  So grab a bottle of your favorite holy water and click the link below if you dare, however, if you’re allergic to any and all things Patrick Stewart, I would suggest you steer clear.

Continue Reading

PS3, Upcoming Games, Xbox 360

Castlevania: Lords of Shadow Preview

2 Comments 25 September 2010

What were you doing in 1987?   Were you watching Red Dawn on VHS?  Or were you cuffing your jeans and bedazzling your White Snake jean jacket? Probably neither, considering the majority of you probably hadn’t even reached sperm phase yet.  I know you most definitely were not on Glitchoris, because I was only five years old, and I had much better things to do at that age than blog: like hit on girls, beat Super Mario Bros for the umpteenth fucking time, and play a new game from Konami called, “Castlevania”.   Alright, so I wasn’t quite playing Nintendo at that age, but two years later I was, and loving it.   I actually remember watching my friend play as Simon Belmont for the first time, and the music in that game still creeps me out today.   It’s hard to believe it’s been twenty three years since Konami’s original hit store shelves, but you know what’s even tougher – that it’s newest effort at the series, Lords of Shadow, looks like it will finally be that Castlevania game that we’ve all been dreaming about.  Check out the trailer right here, then the link below for Glitchoris’ full preview.

Continue Reading

Reviews

God of War 3 Review

1 Comment 21 June 2010

Here at Glitchoris we follow the reviewing philosophy of only targeting the cool games from the early development cycle, because to be honest, if you’re like us, you could care less about Monkey Island 2 or LEGO Harry Potter.  That being said, not every title that has Game of the Year all over it from inception actually delivers once it hits store shelves.  God of War 3 however, is not one of those games; in fact, Kratos returns in his best appearance yet.  Bottom Line Up Front: God of War 3 is an absolute must-have for all PS3 owners.  If you don’t have a PS3, get one.  Now.

Continue Reading

Reviews

God of War 3 Mid-Game Thoughts

No Comments 16 June 2010

“Load completed”.  Usually when you see that, you put down your beer (unless you’re rocking the beer helmet, and if so, mad props), jack up the volume on your tv, and get ready to jump back into the most beautiful, craziest edition of God of War yet.  And I say “yet” in completely baseless hope that there’s going to be a fourth.  Please?  So back to the “Load completed” screen.  When you fire up Kratos’ third quest for revenge and select the saved game you want to load, the disc will spin and after a couple seconds you’ll see “Load completed”.  Bam, you’re done now, right?  So you slam your beer (there are sober kids in India, you know), wipe the Cheetos cheese of your fingers, preferably all over your mom’s  couch, and get ready to start slaying bodies, only for yet another fucking loading screen to pop up, and with a wait that’s about five times as long as the first one.  WTF?  When you say “load complete”, don’t make me fucking wait another 30 seconds; I want to play the game!  Outside of that, which ultimately is a pretty petty infraction, God of War tres continues to bring the wow factor.  Double tap your mouse on that link below for more God of War mid-game thoughts.

Continue Reading

© 2012 Glitchoris.com – Sex, Lies, and Video Games, and Glass Boot Ventures, LLC. Powered proudly by Wordpress and two drunk assholes.