Lost loves. Death. Separation. Kittens on fire. All great stories include some emotional component that sets our vulnerability in play to be shattered by cruel reality. That’s what Final Fantasy VII did to us when Sephiroth skewered Aeris. Bioware shocked everybody with Mass Effect when Shepard railed Ashley/Liara (not at the same time mind you – one or the other. Although I don’t think a lot of people wouldn’t have chose it that way).
So what bites? Why do so many new releases struggle to pique our interest? Sure, we like to kill things. Maybe even blow up a city block or two in the process. But too many games feature poor narrative and even worse character development. So…what bites? Continue Reading








